Echoes of Glory
Echoes of Glory
Based within the rich narrative of the Horus Heresy, Adeptus Titanicus provides a unique sandbox for playing games representing the apocalyptic warfare that engulfed the galaxy during the Age of Darkness. Some of these battles are represented in the form of Narrative missions that are presented in the various Adeptus Titanicus supplements, including this very book. However, the joy of tabletop gaming is being able to craft your own stories, revolving around the forces you command and the trials they face on the battlefield. Therefore, the following section provides a series of pre-generated deployment maps, objectives and special rules that allow players to play a mission not framed in a set narrative.
To achieve this, the following page presents a series of tables that players can use to determine a mission. Each table represents a specific world or battlefield type, and each table consists of five different missions. To determine a mission, players can either agree a world type and a mission from that world type, or randomly determine it. To do this, players roll a D6 on the world type table that follows to determine the world type and then roll a D6 on the corresponding table to determine the mission. If both players agree, they can choose a mission instead. Each mission uses predetermined objectives, deployment zones and special rules, although players should feel free to agree on additional special rules to be used during the battle.
Each mission has rules that detail the following: Deployment Map, Battlefield Set-up, Battlegroups, Special Rules and Victory Conditions. The Deployment Map describes how players should deploy their battlegroups on the battlefield. Some missions reference attackers and defenders; in such cases players should agree who will be the attacker and who will be the defender or roll off, with the winner of the roll-off determining which player takes which role. Missions that have an attacker and defender may include guidelines for battlegroup size, detailing the difference in force size between the two players.
The Battlefield Set-up section gives guidelines about the type, and density, of terrain across the battlefield. This can be broad guidelines, such as the battlefield should contain a fairly dense amount of ruined buildings, or detailed descriptions of specific sections of the battlefield. The Special Rules sections lists any unique rules that apply to the selected mission and the Victory Conditions section details the objectives of each player - this can be the same or different objectives for both players.
Unless otherwise stated, each battlefield is designed to be played on a 4'x4' table, although players are free to adjust the battlefield size if they see fit. Unless otherwise stated, each battle lasts five rounds.
World Type
| D6 | World |
|---|---|
| 1-2 | Death World |
| 3-4 | Forge World |
| 5-6 | Hive World |
Death World
| D6 | Mission |
|---|---|
| 1 | Stronghold |
| 2 | Precipice |
| 3 | Beast Nest |
| 4 | Frozen Wasteland |
| 5 | Blistering Sands |
| 6 | The winner of a roll-off chooses a mission from one of the above |
Forge World
| D6 | Mission |
|---|---|
| 1 | Tunnel War |
| 2 | Research Station |
| 3 | Hell Forge |
| 4 | Forge-fane |
| 5 | Convoy Assault |
| 6 | The winner of a roll-off chooses a mission from one of the above |
Hive World
| D6 | Mission |
|---|---|
| 1 | Spearpoint |
| 2 | Breakout |
| 3 | Siege |
| 4 | Crossroads |
| 5 | No Man's Land |
| 6 | The winner of a roll-off chooses a mission from one of the above |