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Titan Upgrades

Titan Upgrades

All Titans, regardless of the Forge World they were manufactured on, were produced according to an STC, or Standard Template Construct system, which were advanced devices holding the information to produce all manner of technology and machinery. Though the product of such STCs was considered sacred by the Cult Mechanicus, the increasingly desperate nature of the conflict led to ever more drastic modifications of these designs as both sides strived to acquire every advantage. As the Horus Heresy progressed, modifications became more commonplace and extreme as both sides unleashed prototypes and forbidden weaponry as they tried to gain the upper hand.

During campaign play, a player may purchase upgrades for their Titans during the Campaign End phase using Armoury points, choosing from the list of available upgrades and paying the appropriate cost. When an upgrade is purchased, make a note next to the Titan on the Campaign roster. If a Titan with an upgrade is destroyed, the upgrade is destroyed with it, regardless of whether the crew survives or not, and the cost of the upgrade is not included when determining the amount of Armoury points that are salvaged. Unless otherwise stated, each upgrade can only be taken once per Titan.

Overcharged Weaponry - The Titan is armed with a weapon that benefits from experimental technology from the vaults of their Forge World. When purchasing this upgrade, choose a weapon on your Campaign roster - this can be a weapon a Titan is not currently armed with. The chosen weapon is upgraded at a cost of +5 points multiplied by the weapon's Dice value, e.g., a Warhound's Vulcan Mega-bolter would have a cost of +30 points.

The chosen weapon gains either the Maximal Fire (Draining) or Shieldbane (Draining) traits, chosen by the controlling player. If the weapon already has either of these Traits, it loses the (Draining) trait. a weapon can benefit from this upgrade once but a Titan can carry multiple weapons with the Advanced Weaponry upgrade. Weapons with the Advanced Weaponry upgrade lose this upgrade if salvaged.

Reinforced Cladding - The Titan has had sections of its structure reinforced to protect against heavy firepower. When purchasing this upgrade, choose either the Head, Body, or Legs of the Titan being upgraded. Any Titan may be upgraded with Reinforced Cladding at a cost of +5 points multiplied by half the total number of Structure points, rounding up, on the chosen location. For example, the Head of a Warlord Titan would have a cost of +20 points.

Apply a -1 modifier to all Armour rolls made for a location with Reinforced Cladding. a Titan can have multiple Reinforced Cladding upgrades but each location can only be upgraded once.

Thermosiphon Reactor - The Titan's reactor is infused with experimental coolant that increases the efficiency of the cooling process. Any Titan may be upgraded with a Thermosiphon Reactor for +25 points. a Titan with this result does not roll on the Reactor Overload table while the Reactor Status marker is in an orange hole. In addition, the first time it vents plasma each round, the Titan can vent plasma on a 3+ instead of a 4+. This upgrade has no effect if the Titan is suffering from the Reactor Leak (X) Critical Damage effect.

Enhanced MIU - The MIU of the Titan has been modified to allow the rapid dissemination of information between Moderati and Princeps, although this comes with an increased risk of neurological trauma. Any Titan may be upgraded with an Enhanced MIU for +20 points. a Titan with this upgrade may be issued any order without the need to make a Command check. However, if no Command check is taken, roll a D10. On the roll of a 1, the MIU overloads. The Titan immediately takes 1 point of Critical Damage to its Head and this upgrade has no effect for the rest of the battle.

Automated Repair Failsafes - Newly developed automated repair systems sit beneath the surface of the Titan's armour, repairing minor damage, although their fragile nature means they rarely last for long. Any Titan may be upgraded with Automated Repair Failsafes at a cost of +10 points. When purchasing this upgrade, choose either the Head, Body, or Legs of the Titan to contain the upgrade. Once per battle, when this Titan is activated in any phase, it can initiate its Failsafes. If it does so, it immediately regains up to D3 Structure points it has lost from that location.

If at any point before it activates its Failsafes the Titan takes Critical Damage on a location with this upgrade, the upgrade is destroyed - it cannot be used for the rest of the battle. a Titan can have multiple Automated Repair Failsafes upgrades but each location can only be upgraded once.

Subconscious Overlay - Streams of data from the battle are fed into the subconscious of the Princeps, allowing them to quickly absorb countless feeds of information at the risk of momentary distraction. Any Titan may be upgraded with a Subconscious Overlay for +10 points. a Titan with this upgrade gains 1 additional Experience point whenever it gains Experience. However, subtract 1 from the result of all Command checks this Titan makes.

Enhanced Automotives - Through the incorporation of numerous small design upgrades the speed of the Titan has been improved, although there are limits to the crew's skills. Any Titan may be upgraded with Enhanced Automotives for +15 points. a Titan with this upgrade increases both its Movement and Boosted Movement characteristic by 2", to a maximum of 10". If, during the battle, the Titan suffers Critical Damage to its Legs, this upgrade is disabled and has no effect for the remainder of the battle.

Tracking Arrays - The MIU has been upgraded with a number of sensors that aid the Titan's crew in long ranged duels, though such systems are prone to overloading with prolonged use. Any Titan may be upgraded with Tracking Arrays for +15 points. Add 1 to the Hit rolls of all attacks made by a Titan with this upgrade when using a weapon's Long range. However, at the end of the Combat phase in which a Titan with this upgrade has made one or more weapon attacks, roll a D10. On a 1, the Tracking Arrays overload. The Titan immediately takes 1 point of Critical Damage to its Head and for the remainder of the battle, this upgrade has no effect.