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Optional Campaign Rules

Optional Campaign Rules

The following pages provide various optional campaign rules which players can include within their campaigns to expand their scope. Players should decide at the start of a campaign which rules, if any, they will use. Players can choose to use some or all of the rules presented here.

Extended Titan Crew Experience

As they survive from one battle to the next, Titan crews become more experienced, with some crews able to call upon decades or even centuries of service. In the standard campaign rules, this experience is represented by a Titan having a number of re-rolls dependent on the crew's Experience level. If players prefer, the following rules can replace the standard Titan Crew experience rules presented on page 201.

When creating their Campaign roster, or buying new Titans with Armoury points, the controlling player should randomly determine the Crew Experience level for each of their Titans using the Starting Crew Experience table below:

Starting Crew Experience

D6 Experience Level
1-3 Green
4-5 Tested
6 Hardened

Certain Crew Experience levels provide a number of re-rolls. These re-rolls can be applied to any dice roll provided that the result is directly related to the actions of the crew's Titan - the only exception is the dice to determine the result of Catastrophic Damage, which does not benefit from Crew Experience. Each re-roll can be used once per battle. If a dice roll involved multiple dice (for example a To Hit roll made with a weapon with a Dice value of 5), the re-roll can be used to re-roll one dice from the roll or all the dice; it cannot be used to re-roll certain chosen dice. Each level of Crew Experience provides certain benefits as described in the table below:

Crew Experience Levels

Experience Level Experience Points Total Experience Level Benefit
Green 0 -
Tested 5 1 re-roll
Hardened 10 Titan Crew Skill
Veteran 15 1 re-roll
Elite 25 Titan Crew Skill

All Experience Level benefits are cumulative, i.e. a Titan crew with a Crew Experience level of Elite has 2 re-rolls and 2 Titan Crew Skills. Crews may increase in experience over the course of a campaign, gaining Experience points as follows:

Gaining Experience Points

After a game, each surviving Titan crew, whether or not their Titan survived the battle, will earn Experience points. Add up the experience earned and make a note next to the Titan crew on the campaign roster. This total will determine the crew's Experience level, and the benefits they receive for it. Experience points are earned as follows:

Result Experience Points
Crew survived the battle 1
Crew destroyed a Titan of Scale 9 or higher 3
Crew destroyed a Titan of Scale 7 or 8 2
Crew destroyed a Titan of Scale 6 or less 1

Titan Crew Skills

Certain Crew Experience levels list the benefit as "Titan Crew Skill". When a Titan reaches this level, the crew may choose a skill representing a certain aspect of warfare the crew excel at, marking out their unique talents. Each Titan can only take the same skill once. When a skill is taken, note it down next to the Titan on the campaign roster. a crew chooses their skills from the list below:

Accurate - a Titan with this skill applies a +1 modifier to all To Hit rolls for attacks made with weapons without the Melee trait.

Expert Marksmanship - a Titan with this skill does not suffer penalties for making a Targeted attack.

Brawler - a Titan with this skill adds 1 to the Dice value of all weapons with the Melee trait it is equipped with.

Agile - a Titan with this skill can make up to two turns before moving as part of a Charge Order, instead of one.

Machine Born - a Titan with this skill adds 1 to all Repair rolls it makes during the Damage Control phase.

Natural Leader - Once per game, during the End phase, you may choose who will be the First Player for the next turn. If both players use this skill during an End phase, players roll off as normal. Only one Titan per player can use this ability per game no matter how many Titans have the skill, and a Titan with this skill must be present on the battlefield when this skill is used.

Vanguard Fighter - a Titan with this skill may be issued Charge and Full Stride orders without the need to make a Command check.

Bombard Commander - a Titan with this skill may be issued First Fire and Split Fire orders without the need to make a Command check.

Titanic Duellist - Apply a -1 modifier to all To Hit rolls for attacks made against a Titan with this skill by weapons with the Melee trait.