Territories
The following section contains a list of territories which can be used in a Conquest campaign. A generalised example territory is shown below:
1. The name of the territory, such as Hive City or Munitorum Depot.
2. Information about the territory and what it represents.
3. The number of Campaign Points awarded to the player in control of the territory during the Cycle End Phase of a Campaign Cycle.
4. The terrain type. This provides guidance on how the battlefield should look when a battle is being fought over the territory. Terrain type is described in two ways:
- Open, Rugged or Urban: Open represents wide open areas of land with scattered hills, rocks or woodlands. Rugged represents rocky outcrops, wooded areas, swamps or other naturalistic landscapes. Urban represents cities or other man-made areas.
- Light, Medium or Dense: This represents the amount of terrain that should be used. Light means only a sporadic amount of terrain should be on the table, Medium that at least a quarter of the table should be covered by an area of terrain and Dense should have at least half of the battlefield covered in terrain.
5. This is the Requisition Points value of the territory.
6. Any special rule that affects the player and/or Faction that controls this territory.
Titan Forge
Campaign Points | Terrain Type | Points |
---|---|---|
3 | Urban (Medium) | 20 |
Special Rules
If a player controls one or more Titan Forge territories, then each time they muster an Army, the total points cost of all Detachments within Allied Contingents in an Army cannot be greater than 40% of the points limit of the Army instead of 30% as normal, as long as every Detachment in Allied Contingents is part of one or more Legion Support Formations.
Manufactoria Complex
Campaign Points | Terrain Type | Requisition Points |
---|---|---|
2 | Urban (Dense) | 20 |
Special Rules
When Protecting a Manufactoria Complex territory that they control, if a player spends Requisition Points to add a Detachment entirely composed of Vehicle or Super-heavy models to their Army, subtract 20 points from the points cost of that Detachment before spending the equivalent number of Requisition Points.
Spaceport
Campaign Points | Terrain Type | Requisition Points |
---|---|---|
4 | Urban (Medium) | 25 |
Special Rules
When a battle is fought over a Spaceport territory, do not use the previously determined Mission. Instead, play the Planetary Assault mission (see page 82). The player Protecting this territory is always the Defender in this Mission.
Industrial Wasteland
Campaign Points | Terrain Type | Requisition Points |
---|---|---|
1 | Rugged (Light) | 5 |
Special Rules
If a player controls at least one Manufactoria Complex territory and controls at least one Industrial Wasteland territory, then each Industrial Wasteland territory they control rewards 2 Campaign Points instead of the usual 1.
Militarum Aerodrome
Campaign Points | Terrain Type | Requisition Points |
---|---|---|
2 | Urban (Light) | 15 |
Special Rules
When Invading, a player that controls one or more Militarum Aerodrome territories may invade any territory on the map rather than just those adjacent to a territory their Faction controls. The exceptions to this are the Hive City and Spaceport territories - a player can only invade such territories via a Militarum Aerodrome if those territories are neutral, otherwise they must be adjacent to it to invade.
Munitorum Depot
Campaign Points | Terrain Type | Requisition Points |
---|---|---|
2 | Urban (Medium) | 20 |
Special Rules
When Protecting a Munitorum Depot territory that they control, each time a weapon with the Limited (X) weapon trait is fired by a model from that player's Army, they can roll one D6. On a result of 6, do not decrease the value of that weapon's Limited (X) weapon trait by 1.
Settlement
Campaign Points | Terrain Type | Requisition Points |
---|---|---|
2 | Urban (Medium) | 10 |
Special Rules
If a player controls two or more Settlement territories, then each Settlement territory they control awards 15 Requisition Points instead of the usual 10.
Woodlands
Campaign Points | Terrain Type | Requisition Points |
---|---|---|
1 | Rugged (Medium) | 10 |
Special Rules
If a player controls one or more Research Facilities territory and one or more Munitorum Depot territory, then each Woodlands territory they control rewards 2 Campaign Points instead of the usual 1.
Fortress
Campaign Points | Terrain Type | Requisition Points |
---|---|---|
3 | Urban (Medium) | 20 |
Special Rules
When a battle is fought over a Fortress territory, do not use the previously determined Mission. Instead, play the Strongpoint Defence mission (on page 81). The player Protecting this territory is always the Defender in such a scenario.
Hive City
Campaign Points | Terrain Type | Requisition Points |
---|---|---|
5 | Urban (Dense) | 20 |
Special Rules
When Protecting a Hive City territory that they control, after all units have been deployed, but before the start of the first round, a player can set up 3 Obstacles (1" wide, 2" long) wholly within their deployment zone.
Research Facilities
Campaign Points | Terrain Type | Requisition Points |
---|---|---|
2 | Open (Light) | 25 |
Special Rules
If a Faction controls one or more Research Facilities, then each Manufactoria Complex controlled by a player within that Faction grants an additional 20 Requisition Points.
Plains
Campaign Points | Terrain Type | Requisition Points |
---|---|---|
1 | Rugged (Light) | 15 |
Special Rules
When fighting a battle over a Plains territory, all Cavalry units increase their Movement characteristic by 1".